RIP-Tire (R) - Junkrat is vulnerable while steering RIP-Tire, so it's important to cast it at a safe location. If you can, try to save all four charges of Frag Launcher so that when you do root an opponent, you can instantly unload all four grenads against them - followed by a Concussion Mine. Unsurprisingly, Steel Trap is also valuable when used in hidden areas (bushes or vents) and on an Objective (such as on Cursed Hollow). When Junkrat skirts around it, he's safe in the knowledge that anyone who comes near him is forced to avoid its jaws. Steel Trap (E) - With a lengthy delay, Steel Trap's value is in its simple zoning potential. Cast quickly, you can often bump an enemy massively out of position so that you and your team can spike them down (ideally, onto or near a Steel Trap). Skilled Junkrat players can use Concussion Mine aggressively not just to disrupt opponents, but to also have one fired towards the enemy team. If you're on the outside edge, you'll be knocked backwards. If you're on the inside edge of the mine, you'll be knocked backwards. Junkrat does not take damage when struck by his own mine, so it serves as an invaluable means of escape as the knock-back is fairly huge. When cast, you detonate the Concussion Mine by pressing your Trait ("D"). As a linear projectile, your fired grenades are easily avoided but can be fired quickly, allowing you to bombard an area with back-to-back attacks.Ĭoncussion Mine (W) - As your only form of defence (Steel Trap is fairly easy to avoid), Concussion Mine can be thrown and instantly detonated to knock you and all enemies back. It's important to remember that the final point on the telegraph is the landing destination, and the beginning of it is the first bounce. If you can, it's well worth hitting the Try Mode to practice Frag Launcher without cooldowns, as understanding the firing mechanism and the bounce/richochet mechanic can take some getting used to. With 4 free-firing shots (all of which recharge at the same time), the grenades will instantly explode upon contact with an enemy, or reaching their maximum distance. Abilitiesįrag Launcher (Q) - The number of Frag Launcher charges available to Junkrat is indicated under his health bar. Ideally, if you're about to die be sure to move in amongst the enemy and their team so that they take damage, or are forced to scatter. In most instances that's more than enough damage to take someone to the grave with you, but with a minor delay before the explosion, skilled players can anticipate your death and the dropped explosives. At level 20, if all 5 grenades explode against a Hero, it deals 2850. Total Mayhem (Trait) - As a leaving present when Junkrat is killed, Total Mayhem deals massive damage to those around his corpse. His short range basic attacks still deal AOE damageįrag Launcher takes practice to aim properlyĮxcels in group encounters when enemies are clumped together His Trait only brings value when he's dead No real defence outside of Concussion Mineįrag Launcher offers fantastic harrassment Just be conscious of the fact that without Concussion Mine, he’s incredibly vulnerable to mobile, dive heavy compositions. In the right hands Junkrat is capable of dealing exceptional damage and even when his abilities are on cooldown - in spite of his short basic attack range - he can still deal significant AOE damage. He can often escape thanks to the massive knock-back Concussion Mine provides, while both of his Heroic abilities offer enormous AOE damage. His combination of AOE explosions and zoning potential in Concussion Mine and Steel Trap allows him to bombard opponents with relative ease. What’s apparent when facing against Junkrat is just how frustrating he is to deal with. His ability to ricochet his Frag Launcher grenades also lends itself to some high-skill maneuvers. #Flauncher guide free#While he largely plays the same as in Overwatch, his transition to the Nexus ensures he brings a great deal of value.Īs he's free to fire multiple projectiles anywhere he chooses, Junkrat is in a powerful position to harass, poke, and deal damage to opponents who think they’re safe. Junkrat is a powerful ranged Assassin that brings a unique kit to Heroes of the Storm.
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